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5. 4. NVIDIA provides full Vulkan 1.2 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Ampere, Turing, Volta, Pascal, Maxwell (first and second generation) and Kepler based GPUs: The Vulkan Beta Drivers support the official Khronos Vulkan Ray Tracing extensions, released on Monday, November 23rd 2020. Fixes regression with Unity games on Linux, Corruption workaround for DX content running on Vulkan, Missing primitives with some DXVK content has been fixed, Fix hang that sometimes occurs after a clear in multisample rendering, Fix hang that sometimes occurs when doing a modeswitch while fullscreen, Other minor driver and SPIR-V compiler bug fixes, Fixed an intermittent hang of Vulkan applications running fullscreen when flipping is allowed on Linux, Increased maxBoundDescriptorSets limit from 8 to 32, Improve stability of Vulkan on pre-Pascal GPUs, Emulate DX shader behavior when necessary, Bounds-checking for SSBO variable pointer loads, Pick up the latest fixes from general release driver 397.64, Windows driver feature parity with Linux 396.18.02. AMD Vulkan Treiber 16.15.1009 (Beta) kostenlos downloaden! Add the PPA to your system and update. Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. When the file download has finished, open the new directory and run “Setup.bat,” and wait for it to finish (this takes a while). In Device Manager, expand “Display adapters,” right-click on the Intel® HD Graphics adapter, and select “Update driver.”. Try these quick links to visit popular site sections. Please find the detailed release notes HERE. 3. 10. Forgot your Intel 4) Does NVIDIA support Vulkan on Linux for Tegra? The Vulkan SDK is a collection of essential tools used by developers to assist in development and debugging of Vulkan … To resolve this compatability issue, try the following: Install the latest graphics driver. Yes, the beta drivers typically pass the latest version of Vulkan conformance. Es bietet eine Umgebung oder Sandbox, die Ihren Systemprozess unterstützt und die Objekte der Vulkan-API übersetzt. If it fails the first time, open Visual Studio and do the following: b. Then, upgrade your system. Any AMD APU or Radeon™ GPU based on the Graphics Core Next (GCN) architecture is already Vulkan™-compliant. for a basic account. Vulkan is a layered API. Was ist Vulkan, warum ist es wichtig und wie wird diese Open-Source-API verwendet? To enable it install the official vulkan SDK from lunarg first then rerun GenerateProjectFiles.bat in the UE4 directory, open the SLN is VS, and recompile. Create a shortcut for the file "UE4Editor.exe", c. Set the shortcut Target to: "C:\\Engine\Binaries\Win64\UE4Editor.exe" -vulkan. Linux for Tegra drivers can be found at https://developer.nvidia.com/embedded/linux-tegra. Im Grafikkarten-Installer von AMD könnt ihr VulkanRT installieren. Und schließlich kann Linux dank dieser Technologie auch mit dieser Technologie arbeiten Vulkan. Select “Browse my computer…” in the “Update Drivers” screen. In the same directory, run “GenerateProjectFiles.bat” to create the “UE4.sln” project: Note: On some systems, it might be necessary to activate certain Visual Studio features to enable the “GenerateProjectFiles” script to do its job. What Is Vulkan? Your UE4 projects will now build using Vulkan* APIs whenever you start from that shortcut. This page provides links to both Vulkan 1.2 general release drivers, and developer beta drivers. Select the “master” branch from the “Branch:” button. In VS Solution Explorer, right-click the UE4 project, and select Build. The only costs are a relatively up-to-date processor, and bit more development work up front. LunarG uses cookies on our site to help us deliver the best user experience. The program provides the development and runtime components for building, running, and debugging Vulkan applications. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. 2) Is NVIDIA going to continue to support OpenGL in the future? When it's done, install the Vulkan packages. In addition to the Mac version, the Vulkan Graphic API update for Windows and Linux is now available, too. To install UE4, visit the. API. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Wenn Sie Ihren Grafiktreiber aktualisieren oder neu installieren, wird das Programm Vulkan Run Time Libraries auf Ihrem System installiert. This tutorial will teach you the basics of using the Vulkangraphics and compute API. Intel also offers a 64-bit Windows® 10-only driver for 6th-, 7th- or 8th-generation processors. Bei meiner Graka stand DirectX12 ready und Auch vulkan api etc. Es verwaltet damit die leistungsstarke Niedrig-Overhead-Architektur, die Software-Entwicklern vollen Zugriff auf die Performance, Effizienz und Funktionen der Radeon™ GPUs und Multi-Core-CPUs gibt. The Vulkan API was created by the Khronos Group, a consortium of technology hardware and software companies. The steps outlined below were written for VS 2017. Vulkan is a modern cross-platform graphics library, and the now added support can lead to significant rendering performance improvements over OpenGL, especially on modern hardware. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. 21. username If you don’t intend to return engine changes to the community, download the .Zip file. Review our Privacy Policy for more information. This new interface allows you to better describe what your application intends to do, which can lead to better performance and less surprising driver behavior compared to existing Open your Epic Games Dashboard and link your Epic and GitHub* accounts: 14. This returns you to the Epic Games GitHub* page, where UE4 repositories will now be available. The Vulkan loader platform/frameworks/native/vulkan is theprimary interface between Vulkan apps and a device's Vulkan driver. Vulkan is a low-overhead 3D graphics API and it is better known among developers as the "next-gen OpenGL initiative." Weitere virengeprüfte Software aus der Kategorie Tuning & System finden Sie bei computerbild.de! Select “Graphics Drivers” from the “Select a Product” drop-down menu. Das Vulkan Graphic API-Update für Windows und Linux ist jetzt ebenfalls verfügbar. If you're developing for Windows, then I will assume that you are using VisualStudio to compile your code. c. Set the shortcut Target to: "C:\\Engine\Binaries\Win64\UE4Editor.exe" -vulkan. Increased several resource limits, notably: maxPerStageDescriptorUniformBuffers: 12 -> 15, maxPerStageDescriptorSamplers: 4,000 -> 1,048,576, maxPerStageDescriptorSampledImages: 16,384 -> 1,048,576, maxPerStageDescriptorStorageBuffers: 4,096 -> 1,048,576. Repair and … Double-click the “UE4.sln” file to open the project in Visual Studio: 20. A list of the issues addressed is included below. $ sudo add-apt-repository ppa:oibaf/graphics-drivers $ sudo apt update $ sudo apt upgrade. 5) Does NVIDIA support Vulkan on Android? Other major differences from Direct3D 11 and OpenGL is Vulkan … Dieses Programm ist sehr einfach zu installieren, genau wie C ++ umverteilbare Programme. This driver also adds new Beta support for the Vulkan 1.0 API for 6 th Generation Intel® Core™ processors and related processors. Known issue with Quadro and non-composited desktops under some situations. Improved performance of fullscreen Vulkan applications using X11 swapchains. 1) How do I start using Vulkan in my code base? Rebased Vulkan beta driver features to the latest 436.15 (Windows) and 435.17 (Linux) general release drivers, General performance imporvements from 436.15 and 435.17, Improved reporting of Xid errors to include the process ID (PID) of the process responsible for the error, Fixed a bug that could cause heapUsage values reported by VK_EXT_memory_budget to not immediately update after vkFreeMemory was called, Improved compatibility with recent Linux kernel release candidates, Improved compatibility with recently released Linux kernels, Fixes crash when changing presentMode between swapchains. Last Updated:01/11/2018. So … Download and install the Vulkan* SDK. See https://developer.nvidia.com/vulkan-android for details about NVIDIA Vulkan Android drivers for SHIELD devices. This new interface allows you to better describe what your applicationintends to do, which can lead to better performance and less surprising driverbehavior compared to existing APIs like OpenGLand Direct3D. You can learn from Vulkan presentations and articles as well as NVIDIA demos and SDK samples. b. https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR, VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingIndirectTraceRays, VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingPrimitiveCulling, VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery, new device generated command developer blog, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_blend_operation_advanced (Maxwell), VK_NV_framebuffer_mixed_samples (Maxwell), VK_NV_fragment_coverage_to_color (Maxwell), VK_NV_geometry_shader_passthrough (Maxwell), VK_NV_sample_mask_override_coverage (Maxwell), https://developer.nvidia.com/embedded/linux-tegra, https://developer.nvidia.com/vulkan-android, In addition to supporting ray tracing pipelines, RTX GPUs with, Fixed an issue with vkCmdSetViewport when firstViewport is non-zero, Fixed a memory fault when using some smaller dimensions of sparse images, Fixed an issue where vkCreate{Graphics,Compute}Pipeline would sometimes crash when the shaders contained resources with no set/binding, Fixed corruption that sometimes occured with shadow rendering with image arrays, Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls, Fixed a potential crash when clearing images with multiple layers, Fixed a bug where using ray tracing extensions on multi-GPU setups could result in application instability if the GPUs did not match [Linux], Fixed a bug where vkCreateSwapchain could cause the X Server to crash when an invalid imageFormat was provided [Linux], Fixed handling of VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT for variable size descriptor bindings, Fixed the present tearing that occured in some situations [Windows], Fixed a bug where calls to vkCreateDevice could fail on Ampere GPUs when ray tracing extensions were enabled and the application was running within the Steam Linux Runtime [Linux], Fixed a bug in a stencil-buffer optimization that could occasionally result in VK_ERROR_DEVICE_LOST, Support for linear images in host-visible video memory, Fixed a crash Vulkan swapchain initialization on older versions of Windows 10 [Windows], Fixed VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT semaphore export support [Windows], Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident [Linux], Fixed a crash from vkCreateGraphicsPipelines when certain blend operations were used with scalar outputs from the fragment shader, Fixed the X driver's composition pipeline (used, e.g., for X desktop rotation, "ForceCompositionPipeline", and some OpenGL Swap Group configurations) to correctly preserve color precision in depth 30 [Linux], Perform fragment depth value clamping to [0,1] when the application doesn't enable, Fixed an issue with VK_ACCESS_MEMORY_{READ,WRITE}_BITs when used as part of a render pass, Fixed an issue where Vulkan applications would fail to initialize if the connected X11 Server did not expose support for GLX [Linux], Reduce host memory consumption for descriptor memory when VkDescriptorSetVariableDescriptorCountAllocateInfo is used, Handle SPIR-V 1.4 non-Input/Ouput entry point variables correctly, Fixed a blending optimization that sometimes produced an incorrect result, Fixed SPIR-V intersection shader compilation issue when multi entry point ray tracing modules are used, Rebased to r455 driver branch, which adds Ampere GPU family support, Allow importing external host memory as cached, Fixed a bug in a barrier optimization that allowed some back-to-back copies to run unordered, Fixed a bug in a SPIR-V optimization that may cause conditional blocks to not execute, Fixed a bug where calls to vkGetRandROutputDisplayEXT with unexpected inputs would generate X11 protocol errors, Fixed flipping behavior of X11 swapchains that have more than 2 images [Linux], Rebased beta driver to r450 driver release branch, Make the pSizes parameters of vkCmdBindVertexBuffers2EXT be relative to the pBuffers+pOffsets, Fixed potential crash in the first vkQueuePresentKHR() call after creating a new VkSwapchainKHR with a non-NULL oldSwapchain, Fixed potential crash in vkCmdBeginRenderPass() when using VK_EXT_sample_locations, Improved performance of vkCmdMultiDraw*IndirectCount on Pascal and earlier GPUs, CPU performance improvements for VkFence creation and usage [Linux], Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values, Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows], Fixed layout of compute shader shared memory that may have resulted in a compiler crash, Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn't needed, Fixed a compiler issue processing image operation with extra unused coordinate operand components, Fixed the returned pCheckpointDataCount value for vkGetQueueCheckpointDataNV when there are less than the requested values, Process the VkTimelineSemaphoreSubmitInfo structure correctly for vkQueueBindSparse, Fixed vec3 immediate indexing in ray tracing shaders, Fixed a visual glitch with Vulkan applications when falling out of flipping on certain desktops such as GNOME [Linux], Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync is enabled [Linux], Fixed a bug which caused horizontal lines to corrupt full screen Vulkan applications [Linux], Added support for more acceleration structure vertex formats, Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU, Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders, Fixed memory alignment and type for ray tracing scratch memory, Fixed some issues with ray tracing queries, Fixed an issue with ray tracing pipeline creating with pipeline libraries, Fixed some window state transitions when using HDR [Windows], Improve performance of large host-visible VkDeviceMemory allocations, Multi thread-capable deferred ray tracing pipeline creation, Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux], Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux], Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs, Fixed descriptor indexing with large arrays and large blocks, Fixed handling of offsets in VkAccelerationStructureBuildOffsetInfoKHR, Fixed a bug which could cause DXVK applications to crash when running on Optimus laptops [Windows], Replaces the now deprecated VK_NVX_device_generated_commands, Added support for a new device-local VkMemoryType which is host-coherent and host-visible, Fixed a regression which added syntax errors into the default application profiles configuration file [Linux]. 2. # apt install libvulkan1 mesa-vulkan-drivers vulkan-utils. Dash uses the Vulkan API. Fixed a regression which caused some Vulkan titles to crash on swapchain The application can use additional layers above the core for debugging, validation, and other purposes. Die APIs sind derzeit eine Reihe von Programmierschnittstellen und -protokollen PC und Konsolen Vulkan ist eine moderne plattformübergreifende Grafikbibliothek, und die neu hinzugefügte Unterstützung kann zu erheblichen Verbesserungen der Rendering-Leistung gegenüber OpenGL führen, insbesondere auf moderner Hardware. a. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice. Fix bug in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions, Performance improvement for some content on Windows laptops, Fixes intermittent crash on startup with some content on Windows, Fixed a bug which could cause the compiler to crash in some Vulkan games, Hitman 2 visual corruption on Linux when running with dxvk translation, Total War Warhammer II crash or hang when using Alt-Tab on Linux, Better pipeline creation performance when there is a cache hit, Expose two transfer queues on Pascal and above. Anfangs wurde VulkanRT auch als Next Generation OpenGL bezeichnet. Click “UnrealEngine” to continue. Extension specification will be available soon. Hey Leute, Es tut mir leid wenn die frage dumm ist,aber ich finde nichts darüber im internet. Yes. Then try running DOOM again. stattdessen verbessert es sie. In den allermeisten Fällen besteht die Lösung darin, vulkan-1.dll neu auf Ihrem PC zu installieren, und zwar in den Windows-Systemordner Vulkan SDK includes everything you need to get started in the Vulkan API development environment. Beta support for the following new extensions: Bug fixes to improve compatibility with shaders generated from HLSL. 13. See section 30.8 of the Vulkan specification. The lowest layer is the core Vulkan layer, as defined by this Specification. Compared to OpenGL, Direct3D 11 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. The minimum requirement for developing with Vulkan* APIs on Intel Graphics GPUs is a processor from the 6th Generation Intel® Processor Family (introduced in August, 2015) running 64-bit Windows* 7, 8.1 or 10. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. 6. Go to "C:\\Engine\Binaries\Win64\, b. Extract all files from the: ZIP and create a memorable destination folder. Dies verringert nicht die Leistung eines Systems. recreation. If you’re not already logged into GitHub*, log in now. Don’t have an Intel account? Entwickelt von der Khronos Group, demselben Konsortium, das OpenGL® entwickelt hat, ist Vulkan™ ein Nachfolger der Mantle-API von AMD. Vulkan ist die neue Programmierschnittstelle von Nvidia, einem Grafikkartenhersteller. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Create a shortcut for the file "UE4Editor.exe". The loaderprovides the core Vulkan API entry points, as well as the entry points ofextensions required by the Android CDD. Die Run Time Libraries ist dabei ein wichtiger Bestandteil des Programms. 16. Window System Integration (WSI)extensions are exported by the loader and primarily implemented in the loaderrather than in the driver. For complete C++17 support, you need to use eitherVisual Studio 2017 or 2019. Do you accept cookies? Sie finden sich auch unter dem Oberbegriff API. Andere Namen des Programms sind VulkanRT, Vulkan API und VulkanInfo32. Return to the Epic Games GitHub* page, and look for an invitation to join: Clicking “View invitation” brings you to the page pictured below. Using UE4 with Vulkan* APIs requires that the engine be rebuilt, and this must be done after the Vulkan* SDK has been downloaded, and installed. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. Vulkan is a low-overhead, cross-platform 3D graphics and computing API.Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Published:01/11/2018   11. This can help fix Xid 13 and Xid 31 cases when video memory is full. The Vulkan Ray Tracing extensions supported are as follows: Vulkan Ray Tracing shader stages and pipelines are supported by the following GPUs: For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/, March 4th, 2021 - Windows 458.06, Linux 455.50.10, February 15th, 2021 - Windows 457.96, Linux 455.50.07, February 2nd, 2021 - Windows 457.91, Linux 455.50.05, January 27th, 2021 - Windows 457.88, Linux 455.50.04, January 25th, 2021 - Windows 457.84, Linux 455.50.03, January 19th, 2021 - Windows 457.83, Linux 455.50.02, December 16th, 2020 - Windows 457.67, Linux 455.46.04, November 23rd, 2020 - Windows 457.44, Linux 455.46.02, November 11th, 2020 - Windows 457.33, Linux 455.46.01, November 2nd, 2020 - Windows 457.17, Linux 455.34.01, October 20th, 2020 - Windows 457.00, Linux 455.26.02, October 9th, 2020 - Windows 456.80, Linux 455.26.01, September 29th, 2020 - Windows 456.62, Linux 455.22.04, September 9th, 2020 - Windows 452.28, Linux 450.56.11, August 7th, 2020 - Windows 451.98, Linux 450.56.06, July 20th, 2020 - Windows 451.79, Linux 450.56.02, July 9th, 2020 - Windows 451.74, Linux 450.56.01, June 23rd, 2020 - Windows 443.41, Linux 440.66.17, May 26th, 2020 - Windows 443.24, Linux 440.66.15, May 11th, 2020 - Windows 443.15, Linux 440.66.14, May the 4th, 2020 - Windows 443.09, Linux 440.66.12, April 18th, 2020 - Windows 442.98, Linux 440.66.09, April 2nd, 2020 - Windows 442.88, Linux 440.66.08, April 1st, 2020 - Windows 442.86, Linux 440.66.07, March 24th, 2020 - Windows 442.81, Linux 440.66.04, March 19th, 2020 - Windows 442.77, Linux 440.66.03, March 17th, 2020 - Windows 442.75, Linux 440.66.02, February 15th, 2020 - Windows 442.36, Linux 440.58.01, January 15th, 2020 - Windows 441.99, Linux 440.48.02, January 8th, 2020 - Windows 441.97, Linux 440.43.02, December 11th, 2019 - Windows 441.71, Linux 440.43.01, November 25th, 2019 - Windows 436.65, Linux 435.27.08, November 13th, 2019 - Windows 436.64, Linux 435.27.06, November 4th, 2019 - Windows 436.61, Linux 435.27.03, October 25th, 2019 - Windows 436.59, Linux 435.27.02, October 13th, 2019 - Windows 436.56, Linux 435.27.01, October 7th, 2019 - Windows 436.52, Linux 435.27.00, September 18th, 2019 - Windows 436.39, Linux 435.24.02, August 29th, 2019 - Windows 436.20, Linux 435.19.02, August 12th, 2019 - Windows 426.06, Linux 418.52.20, July 29th, 2019 - Windows 426.02, Linux 418.52.18, July 8th, 2019 - Windows 425.94, Linux 418.52.16, July 1st, 2019 - Windows 425.89, Linux 418.52.14, June 1st, 2019 - Windows 425.62, Linux 418.52.10, May 22nd, 2019 - Windows 425.58, Linux 418.52.07, April 19th, 2019 - Windows 425.42, Linux 418.52.05, April 10th, 2019 - Windows 425.30, Linux 418.52.03, March 16th, 2019 - Windows 419.62, Linux 418.49.04, March 1st, 2019 - Windows 419.34, Linux 418.42.02, February 19th, 2019 - Windows 419.09, Linux 418.31.03, January 6th, 2019 - Windows 417.63, Linux 415.22.05, December 14th, 2018 - Windows 417.42, Linux 415.22.01, December 2nd, 2018 - Windows 417.23, Linux 415.18.04, November 28th, 2018 - Windows 417.17, Linux 415.18.02, October 14th, 2018 - Windows 399.41, Linux 396.54.09, September 19th, 2018 - Windows 399.32, Linux 396.54.06, September 10th, 2018 - Windows 399.28, Linux 396.54.05, August 31st, 2018 - Windows 399.17, Linux 396.54.02, August 7th, 2018 - Windows 398.91, Linux 396.51.02, July 12th, 2018 - Windows 398.58, Linux 396.24.10, May 24th, 2018 - Windows 397.96, Linux 396.24.02, May 11th, 2018 - Windows 397.76, Linux 396.18.11, May 3rd, 2018 - Windows 397.54, Linux 396.18.07, April 25th, 2018 - Windows 397.40, Linux 396.18.05, March 30th, 2018 - Windows 389.20, Linux 387.42.06, March 7th, 2018 - Windows 389.10, Linux 387.42.05, January 5th, 2018 - Windows 388.84, Linux 387.42.01, September 28th, 2017 - Windows 383.18, Linux 381.26.20, September 15th, 2017 - Windows 383.12, Linux 381.26.17, August 16th, 2017 - Windows 382.96, Linux 381.26.13, July 31st, 2017 - Windows 382.88, Linux 381.26.11, July 13th, 2017 - Linux 381.26.08, Windows 382.81, June 30th, 2017 - Windows 382.71, Linux 381.26.06, June 27th, 2017 - Windows 382.68, Linux 381.10.10, June 9th, 2017 - Windows 382.58, Linux 381.26.03, March 27th, 2017 - Windows 377.14, Linux 375.27.15, March 8th, 2017 - Linux 375.27.14, Windows 377.06, February 28th, 2017 - Linux 375.27.13, Windows 377.01, February 27th, 2017 - Linux 375.27.12, Windows 376.98, February 1st, 2017 - Linux 375.27.08, Windows 376.80, January 23rd, 2017 - Linux 375.27.07, Windows 376.71, January 10th, 2017 - Linux 375.27.03, Windows 376.66, May 23rd, 2016 - Windows 368.22, Linux 367.18, May 13th, 2016 - Windows 365.19, Linux 364.19, April 8th, 2016 - Windows 364.91, Linux 364.16, March 2nd, 2016 - Windows 356.45, Linux 355.00.29, February 23rd, 2016 - Windows 356.43, Linux 355.00.28. Then hit the “Clone or download” button. NVIDIA 460.32.03-Treiber bringen Ray Tracing auf Linux Zweifellos ist die Hauptneuheit dieser Treiber, dass schließlich die notwendigen Erweiterungen aufgenommen wurden, um dies zu können Nutzen Sie die Vulkan Ray Tracing API . Select the required driver based on the development host. It adds a -vulkan flag you can add when launching a ue4 project to launch it in vulkan mode (much like the opengl /directx flags) and a "Vulkan Preview" mode under the launch menu in the editor. Clicking the “Grab the source” link brings you to the GitHub* page, as pictured below: 13a. The heir apparent to OpenGL*, Vulkan* gives developers greater control over threading and memory management, and more direct access to the GPU than predecessor APIs, which means more versatility for addressing an array of target platforms.

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